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Bounty Hunting – especially Northrock Security Bounties Requirements: This will be harder (but possible) to do in a starter ship, but easily doable in Avenger Titan which is also great for a lot of other things. In general, a very efficient ship (price to quality) that you can get if you want to pledge a bit more than for a starter. Side note: After ship rentals are out, I recommend starter ship owners to unlock the initial bounty and stick to options 1 and 2 until they can rent Avenger Titan for a day. You can then use the Avenger Titan during a day where you think you can play a bit longer to hunt bounties are make enough money to keep going. Profits: If you know how to travel quickly around Delamar, you can expect profits of 60-100k credits per hour. It will usually be less than 100k, but it’s possible depending on mission spawn range. My friend has been doing those missions and earned around 6 MILLION credits (over last 3 patches) so I am pretty sure this has been tested and verified enough by us.

Ground vehicles were also not the initial focus, but now we have enough of them that they are in a category of their own. We already have over a dozen and I fully expect dozens more to come. You have Tonks (Tanks), buggy’s wheeled bikes and hover bikes, fancy explorers and rugged explorers. The best part is not the vehicles though. I think they have a long way to go physics-wise. The best part is the terrain you can drive on. There are already dozens of moons and a few planets that range from tundra to rugged mountains to deserts to toxic alien biomes. You can race, engage in combat, or plan a long, relaxing sight seeing ground trip. CIG clearly has big plans for ground vehicles and combat. The fact that we tanks, SAMs (Surface to Air Missile) and even big planes capable of carpet bombing (Hercules A2) implies that they expect big battles on the ground. We already have small bases scattered throughout but for all these toys to be useful, you will need more incentive to drive that gameplay. Bigger bases, mineral rich minable areas and other strategic assets on the ground will make sure players keep coming back. We already have detailed caves scattered throughout the current planets and moons which tempt miners to explore them.

As much as the visuals and animation are stunning, it also lacks realism based on physics. Granted, it’s a game, so most casuals will not make a fuss about it, but if you are a hardcore gamer, it can bother you because it takes away some part of the realistic gaming experience. If you want to reach the expert level, that won’t because the learning curve is very steep. Also, your character will not level up because you performed some tasks or made some kills. The game does not have a character leveling up feature, and it’s the same thing for flying your ship. Previous flight experience is not going to help you at all.

If you want to get a feeling of what’s it like, think “space opera”. Personally, I think the combat is closer to Battlestar Galactica than Star Trek or Star Wars but with the benefit of hundreds of millions of dollars in additional funding and decades of tech advancement. Capital ship combat is designed like WW2 style gun battles between battleships or cruisers. Big guns firing hundreds of shots at each other, while smaller fighters buzz around, torpedos fly and miss and anti-fighter Gattling guns light up the darkness. It doesn’t get better than this. But bigger is not always better. Capital ships have a big target on their backs and as WW2 taught us, big ships are vulnerable to bombers and torpedos and need adequate fighter escorts. Losing a capital ships is going to be a costly affair. You can insure it, but it will still need to be rebuilt by a factory and you might still have to replace components or upgrades and the experienced crew you lost. Which is why you have to be deliberate with how you utilize your bigger toys and might still want to use your smaller ships most of the time. See extra details on https://www.mmopixel.com/.

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